![]() There's nothing to stop you from driving a truck through the side of your new home, of course, but it's a nice touch. Chasing side-gigs and optional objectives gives you more cash to upgrade and unlock new tools, and more excuses to revisit demolition jobs you might have left unfinished.Įach completed mission also sees your mission hub slowly transform from a decrepit warehouse into a lovely family home, your invisible demolitions expert managing to build something new from all this destruction. Wrecking crewĪs a campaign, Teardown is a fun experiment with plenty to prod at, framed by a light-hearted story about a contractor who keeps getting hired by the same feuding businessmen who, honestly, all kinda deserve to have their toys smashed. When a building comes down it really comes down, collapsing in a burst of volumetric smoke, splintered wood and shattered glass. Teardown simply doesn't work without light naturally filtering through crumbling walls, filtering through dust clouds, and reflecting off rain-slicked cobbles. See, despite being a game of voxels, Teardown is an absolute stunner-and maybe the only convincing argument I've seen for ray tracing in games. ![]() ![]() Teardown is maybe the only convincing argument I've seen for ray tracing in games. ![]()
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